![]() Ulgrim pretends to be a simple cook, and the player character has the option to transport him to Devil's Crossing via riftgate, which grants the Ironclad Chef side quest. The Taken meets Ulgrim in the Burrwitch Outskirts, where he has been hiding out alone since the village fell to the Aetherials. Together they decided to make contact with the Black Legion and form a resistance to the Aetherials. Some time later, Ulgrim sought out Inquisitor Creed. It was after this event that Ulgrim actually adopted this name instead of just the title of the First Blade. Apparently, Ulgrim did get the prince to safety, but has not shared any information regarding his whereabouts. After this, the Aetherial took over, and a battle ensued, from which Ulgrim emerged victorious. In a moment of lucidity, the Emperor ordered his First Blade to kill him and take his son to safety, as well as seek out Inquisitor Creed. In particular, the mutual animosity between him and Captain Somer remained even after the Grim Dawn.ĭespite all the mundane protections and magical wards shielding the Emperor of Erulan, he became a vessel for an Aetherial. Ulgrim is known to have made decisions not approved by officers of the Black Legion. While the First Blade's existence has not been secret, as it has been known to many Erulan citizens, bringing to light that the Emperor resorts to such methods could result in a "personal meeting" with the First Blade. His new job as the Emperor's assassin and spymaster involved eliminating all kinds of threats to the Empire, from Arcanists to Occultists to Rovers to Nightblades of Erulan's noble houses. When Ulgrim became the First Blade, his former identity has been stricken from all records so that he could operate outside the boundaries of the law. 1.5 Loghorrean's summoning and Ulgrim's disappearance.The fact is, if no one is complaining about it, don't worry, I can change it on my side. Linbiolinum is a clear type font, something you can enable in win7 under Control Panel\All Control Panel Items\Display if you're partial.Īll I did was adjust your CSS through the inspector and change that font to Arial to show the difference. Firefox 48, but it's the same on palemoon and chrome. So the only thing that's left is data filtering and building js data file. At that point there's enough data for each area - positions for all objects and all necessary layer data. Then the "fog outline" is built around pathing areas and that's about it. The pathing data allows to reconstruct traversable areas using CCL algorithm the whole map is split into areas, then based on transition data (rifts/caves etc.) the builder eliminates inaccessible areas. The outline is as follows: each tile data is extracted, mainly the positions of all objects and the layers (pathing, area names, level limits), then all tiles are glued together. The map builder on the other hand is a completely different story, because it involves decompilation of the map file and logically reconstructing it. So the usual build process looks like this: map data extraction => item/monster db builder, which processes db records and builds js data files. Item db and monster db are more elaborate in a sense that they should provide only the data that can actually be obtained (items) or encountered (monsters) - for this to be possible they utilize map data. In case of build calculator it's just data records extraction from game resources (it's stored in plain text after decryption) and there's no much processing involved. Of course the most difficult part for each tool is the backend - the builder part. Web app is written in plain javascript (no frameworks, except jquery), I know that it's retarded and there are better ways lol, but I still write in js. The builder is written in java, cause I'm just used to it. The sole purpose of the builder is to extract the data from game resources, process it and then generate js file that contains all the the data that the particular tool needs. Sure, so each tool is a fat client, this means that most of the business logic as well as all necessary resources are passed to the client on page load and then all processing is performed on the client without (or with very little) interaction with the server.Įach tool comprises of 2 things: data builder and web app. Released in 2016, it currently has two expansions: Ashes of Malmouth and Forgotten Gods. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice
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